{"id":5212,"identifier":"FK2/SMP4DC","persistentUrl":"https://doi.org/10.34820/FK2/SMP4DC","protocol":"doi","authority":"10.34820","publisher":"Telkom University Dataverse","publicationDate":"2022-04-02","storageIdentifier":"file://10.34820/FK2/SMP4DC","datasetVersion":{"id":292,"datasetId":5212,"datasetPersistentId":"doi:10.34820/FK2/SMP4DC","storageIdentifier":"file://10.34820/FK2/SMP4DC","versionNumber":1,"versionMinorNumber":0,"versionState":"RELEASED","lastUpdateTime":"2022-04-02T15:04:51Z","releaseTime":"2022-04-02T15:04:51Z","createTime":"2022-04-02T15:04:40Z","license":"CC0","termsOfUse":"CC0 Waiver","fileAccessRequest":false,"metadataBlocks":{"citation":{"displayName":"Citation Metadata","fields":[{"typeName":"title","multiple":false,"typeClass":"primitive","value":"PENERAPAN METODE PROJECT BASED LEARNING UNTUK  MENINGKATKAN KEMAMPUAN MAHASISWA DALAM MEMBUAT PRODUK DESAIN PADA MATA KULIAH VISUALISASI DAN ANIMASI 2D"},{"typeName":"author","multiple":true,"typeClass":"compound","value":[{"authorName":{"typeName":"authorName","multiple":false,"typeClass":"primitive","value":"Siradj, Yahdi"},"authorAffiliation":{"typeName":"authorAffiliation","multiple":false,"typeClass":"primitive","value":"Fakultas Ilmu Terapan, Multimedia Interactive Technology"}}]},{"typeName":"datasetContact","multiple":true,"typeClass":"compound","value":[{"datasetContactName":{"typeName":"datasetContactName","multiple":false,"typeClass":"primitive","value":"Siradj, Yahdi"},"datasetContactAffiliation":{"typeName":"datasetContactAffiliation","multiple":false,"typeClass":"primitive","value":"Fakultas Ilmu Terapan, Multimedia Interactive Technology"},"datasetContactEmail":{"typeName":"datasetContactEmail","multiple":false,"typeClass":"primitive","value":"yahdi@tass.telkomuniversity.ac.id"}}]},{"typeName":"dsDescription","multiple":true,"typeClass":"compound","value":[{"dsDescriptionValue":{"typeName":"dsDescriptionValue","multiple":false,"typeClass":"primitive","value":"Mata kuliah Visualisasi dan Animasi 2D memberikan pemahaman dan keterampilan kepada mahasiswa mengenai konsep dasar dan keahlian membangun objek digital 2D sederhana. Materi yang diajarkan meliputi pemahaman hal-hal dalam bidang system multimedia yang berkaitan dengan desain grafis, manipulasi foto, dan animasi 2D yang didukung oleh perangkat komputer.\nSelain itu, permasalahan yang kami temukan mahasiswa kurang membuat karya digital yang benar-benar sesuai dengan permintaan bahkan kesannya yang penting mahasiswa tersebut hanya memenuhi kebutuhan untuk pengumpulan tugas sedangkan kami mengharapkan perkuliahan ini menjadi ajang latihan agar mahasiswa bisa masuk ke dunia industri dengan bekal yang cukup."}}]},{"typeName":"subject","multiple":true,"typeClass":"controlledVocabulary","value":["Social Sciences"]},{"typeName":"depositor","multiple":false,"typeClass":"primitive","value":"Siradj, Yahdi"},{"typeName":"dateOfDeposit","multiple":false,"typeClass":"primitive","value":"2022-04-02"}]}},"files":[{"label":"PTK 2D.pdf","restricted":false,"version":1,"datasetVersionId":292,"dataFile":{"id":5213,"persistentId":"doi:10.34820/FK2/SMP4DC/PCAPCZ","pidURL":"https://doi.org/10.34820/FK2/SMP4DC/PCAPCZ","filename":"PTK 2D.pdf","contentType":"application/pdf","filesize":211575,"storageIdentifier":"file://17feace84cd-c50874152cdf","rootDataFileId":-1,"md5":"eb3a9a567808e11f99abce6b492feefa","checksum":{"type":"MD5","value":"eb3a9a567808e11f99abce6b492feefa"},"creationDate":"2022-04-02"}}],"citation":"Siradj, Yahdi, 2022, \"PENERAPAN METODE PROJECT BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN MAHASISWA DALAM MEMBUAT PRODUK DESAIN PADA MATA KULIAH VISUALISASI DAN ANIMASI 2D\", https://doi.org/10.34820/FK2/SMP4DC, Telkom University Dataverse, V1"}}