<?xml version='1.0' encoding='UTF-8'?><metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns="http://dublincore.org/documents/dcmi-terms/"><dcterms:title>Data 1 - Hasil Analisis Teknik Editing pada Iklan Animasi Khong Guan Sebuah Kenangan Manis</dcterms:title><dcterms:identifier>https://doi.org/10.34820/FK2/LHSCO2</dcterms:identifier><dcterms:creator>Aisyi Syafikarani</dcterms:creator><dcterms:publisher>Telkom University Dataverse</dcterms:publisher><dcterms:issued>2022-03-31</dcterms:issued><dcterms:modified>2022-03-31T05:21:45Z</dcterms:modified><dcterms:description>Hasil analisis teknik editing gambar shot pada iklan animasi Khong Guan Sebuah Kenangan Manis dalam penelitian Strategi Komunikasi Visual pada Iklan Animasi Khong Guan Sebuah Kenangan Manis</dcterms:description><dcterms:subject>Arts and Humanities</dcterms:subject><dcterms:subject>iklan, animasi, strategi kreatif</dcterms:subject><dcterms:contributor>Syafikarani, Aisyi</dcterms:contributor><dcterms:dateSubmitted>2022-03-31</dcterms:dateSubmitted><dcterms:license>CC0</dcterms:license><dcterms:rights>CC0 Waiver</dcterms:rights></metadata>