<?xml version='1.0' encoding='UTF-8'?><metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:dcterms="http://purl.org/dc/terms/" xmlns="http://dublincore.org/documents/dcmi-terms/"><dcterms:title>Internet Service Providers Acceptance on Cloud Gaming Gameqoo</dcterms:title><dcterms:identifier>https://doi.org/10.34820/FK2/RIFXCP</dcterms:identifier><dcterms:creator>Fitria, Diananda</dcterms:creator><dcterms:publisher>Telkom University Dataverse</dcterms:publisher><dcterms:issued>2023-10-05</dcterms:issued><dcterms:modified>2023-10-05T07:04:32Z</dcterms:modified><dcterms:description>Market validation of Cloud Gaming Gameqoo from Interner Service Provider's View</dcterms:description><dcterms:subject>Social Sciences</dcterms:subject><dcterms:contributor>Fitria, Diananda</dcterms:contributor><dcterms:dateSubmitted>2022-09-22</dcterms:dateSubmitted><dcterms:license>CC0</dcterms:license><dcterms:rights>CC0 Waiver</dcterms:rights></metadata>