<?xml version='1.0' encoding='UTF-8'?><codeBook xmlns="ddi:codebook:2_5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="ddi:codebook:2_5 https://ddialliance.org/Specification/DDI-Codebook/2.5/XMLSchema/codebook.xsd" version="2.5"><docDscr><citation><titlStmt><titl>An Analysis of Indonesian Traditional "Wayang Kulit" Puppet 3D Shapes Based on Their Roles in the Story</titl><IDNo agency="DOI">doi:10.34820/FK2/NKUNO2</IDNo></titlStmt><distStmt><distrbtr source="archive">Telkom University Dataverse</distrbtr><distDate>2023-10-05</distDate></distStmt><verStmt source="archive"><version date="2023-10-05" type="RELEASED">1</version></verStmt><biblCit>KUSUMANUGRAHA, SIGIT, 2023, "An Analysis of Indonesian Traditional "Wayang Kulit" Puppet 3D Shapes Based on Their Roles in the Story", https://doi.org/10.34820/FK2/NKUNO2, Telkom University Dataverse, V1</biblCit></citation></docDscr><stdyDscr><citation><titlStmt><titl>An Analysis of Indonesian Traditional "Wayang Kulit" Puppet 3D Shapes Based on Their Roles in the Story</titl><IDNo agency="DOI">doi:10.34820/FK2/NKUNO2</IDNo></titlStmt><rspStmt><AuthEnty affiliation="Tel-U FIK - Media and Craftsmanship">KUSUMANUGRAHA, SIGIT</AuthEnty></rspStmt><prodStmt/><distStmt><distrbtr source="archive">Telkom University Dataverse</distrbtr><contact affiliation="Tel-U FIK - Media and Craftsmanship" email="sigitkus@telkomuniversity.ac.id">KUSUMANUGRAHA, SIGIT</contact><depositr>KUSUMANUGRAHA, SIGIT</depositr><depDate>2022-09-21</depDate></distStmt></citation><stdyInfo><subject><keyword>Arts and Humanities</keyword></subject><abstract>Purpose of this research is to find correlations between Indonesian Traditional 'Wayang Kulit' Puppet shapes and their roles in the story. However, the information needed to achieve this purpose is not digitally archived yet. Consequently the research to find the way of archiving the regarding information needs to be carried out. The methodology proposed here is using the 3D model to recognize the shapes of each part of Wayang hence the classification can be done. However the overlapping lines and patterns between each shape are found to be obstacles. To solve this problem, the same way of thinking in understanding the perspective impression for traditional art/painting from another research report is applied here. The comparison of analysis result is done not as a whole part of Wayang but between each different part of the Wayang to find the correlations with their roles in the story. Further research will be carried out to expand the possibility of creating new designs of Wayang.</abstract><sumDscr/></stdyInfo><method><dataColl><sources/></dataColl><anlyInfo/></method><dataAccs><notes type="DVN:TOU" level="dv">CC0 Waiver</notes><setAvail/><useStmt/></dataAccs><othrStdyMat/></stdyDscr><otherMat ID="f9982" URI="https://doi.org/10.34820/FK2/NKUNO2/3VRTVW" level="datafile"><labl>Sigit K Master Research Wayang Kulit Puppet 3D Shapes.pdf</labl><notes level="file" type="DATAVERSE:CONTENTTYPE" subject="Content/MIME Type">application/pdf</notes></otherMat></codeBook>